2010 CCBC College Catalog

Simulation and Digital Entertainment

Associate of Applied Science (A.A.S.)
Statewide Program

General Education Requirements:
 Credits
____SPCM 101 Fundamentals of Speech Communication
3
____ENGL 101 College Composition I
3
____MATH 111 Ideas in Mathematics or higher
3
____MULT 109 Multimedia Authoring I
3

 

 
General Education Electives:
(Choose courses in each category from the list of approved General Education courses. One of the 3-credit General Education courses must be a Diversity course.)
____Biological and Physical Sciences with lab

4

____Social and Behavioral Sciences
3
____Arts and Humanities or Social and Behavioral Sciences
3
Total General Education:
22
   
Program Requirements:

 

____ARTS 131 Two-Dimension Design

3

____Biological and Physical Sciences

3-4

____CGVC 120 Digital Imaging I

3

____ENGL 160 Studies in Mythology

3

____ENGL 213 Technical Writing

3

____MULT 108 Introduction to Multimedia Scripting

3

____MULT 110 Game Programming I
3

____MULT 205

Introduction to Three-Dimension Modeling

3
____MULT 210

Game Programming II

3
____MULT 221

Multimedia Project Development

3
____PHIL 101 Introduction to Philosophy
3
Total Program Requirements:
  33-34
 
Program Electives: (Select two of the following courses)  
____MULT 209 Multimedia Authoring II
3
____MULT 211 Digital Audio and Video for Multimedia
3
____MULT 273 Internship in Multimedia
3
____MULT 193 Special Topics in Multimedia

3

____CMSC 201 Computer Science I

4

____CMSC 202 Computer Science II

4

____WEBT 143 Web Standards

3

____WEBT 157 Introduction to JavaScript

3

____WEBT 257 Introduction to Server-Side Scripting
3
____PHIL 170 Logic
3
____PHIL 103 Critical Thinking
3
____CINS 111 Logic and OO Design
3
Total Electives:
6-8
Total Number of Credits Required for Degree:
61-64*

*A new college orientation requirement, completion of the one-credit ACDV 101 course, Transitioning to College, goes into effect spring 2010. If you are a credit student who is new to college in the spring 2010 semester (meaning you have not previously successfully completed college coursework at another institution(s)), you are required to take ACDV 101 during your first semester at CCBC, thereby increasing the number of credits required for the degree to 62-65 credits. PLEASE NOTE: If you are new to college and completed one or more credit courses successfully at CCBC in the fall 2009 semester, you are ENCOURAGED but NOT REQUIRED to take ACDV 101 in the spring 2010 semester.   

Program Description

Students will learn how to design computer and video games for learning, simulations, and leisure time gameplay. This degree provides the first two years of study in the Simulation and Digital Entertainment Bachelor's degree at the University of Baltimore.

Students who complete the requirements for an A.A.S. Degree in Simulation and Digital Entertainment will be able to:

  1. prepare cross-platform interactive applications, using current authoring software, incorporating media forms including text, graphics, animation, video and sound;
  2. apply team concepts to utilize diverse skills for developing large-scale projects for stand-alone and Internet-mediated distribution;
  3. successfully manage a diverse team of specialists to produce a multimedia project according to Project Management Professional (PMP) standards;
  4. design and use storyboards for the layout and implementation of multimedia projects;
  5. design and develop both scripted and timeline-based animation;
  6. apply human-computer interface theories and principles to enhance user interaction;
  7. apply ethical practices concerning topics such as copyright, usability, and accessibility to the development of interactive multimedia products;
  8. develop cross-platform original images and use software tools to modify existing images;
  9. apply procedural and object-oriented programming logic in a scripting environment;
  10. write well-formed code that follows industry best practices standards;
  11. identify important events and people in the history of the Internet;
  12. identify the major technology components behind the Internet;
  13. explain basic concepts of how the Internet works, define the terminology associated the Internet, and use the Internet to explore the wide range of offerings in communication, information, politics and commerce;
  14. explain the three facets of information literacy: define and information need, identify available authoritative sources of information, and evaluate information; and
  15. create and publish W3C standards-compliant Web sites using current industry practices.

Program Coordinator

CCBC Essex
Todd Abramovitz
443-840-1454 or tabramovitz@ccbcmd.edu